Random, but repeatable. INHA plugins embrace deterministic randomness using a random seed to create fixed sequences of random events and values across the DAW timeline itself. You can think of it as a random map of the whole project: for a given seed, every position on the timeline always has the same random events and values assigned to it. This way, the events remain random throughout the entire project while always staying consistent, no matter how many times you play or render the project, where playback starts, or whether the plugin was active or bypassed earlier in the timeline. Change the seed to get a completely different random map, with ~4.3 billion possible seeds to choose from.

/RYOJI

Screenshot of INHA Ryoji

Data-audification sampler with a position-based granular playback. Works as a simple sampler, but with a few distinctive purposes:
1) Audification of numeric data and raw bytes data
2) Automation of playback start position
3) Random scatter of playback start position
4) Position based granular playback (more for retriggering than creating sonic textures)
5) Quick cropping
Drag and drop an audio file, a video file (for audio extraction), or non-audio file to interpret it as audio. Numeric data from delimiter-separated files (e.g. CSV, TSV, JSON, XML e.g. from ESA/NASA/JAXA spacecraft datasets) are read and interpreted directly as sample amplitudes. Random events stay locked to the project timeline, so the same seed always produces the same results, wherever playback starts.
Based on my previous work on Sloppy Noto:
> colab.research.google.com

INHA Ryoji v1.0.16 (~0.7 MB) is for 64-bit Windows DAWs with VST3 Instrument support. E.g. Fender Studio Pro, Ableton Live, FL Studio, Studio One, Cubase, Cakewalk, etc. This plugin is not for macOS.

15.00 €

Licence for 2 devices.
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